- Overload fix: each vehicle's window is reduced by the tech's already- assigned load that day (shift_start += existing) — no more 20.8/16h (verified: William 20.8→5.3/8h). Capacity is now real. - No more "Tournée N / non casé" pseudo-techs: the optimizer uses ONLY the selected techs; everything it can't place goes to ONE plain "⚠️ Non assignés" bucket (weekend + capacity/skill overflow). Assign them via the proximity+load ⇄ menu, or add techs. - Not forced to fill every tech: unneeded techs are simply left empty (day off) — the VRP no longer fake-distributes. - Edit/reorder skills from the optimizer: ✏️ on each tech header opens the same skill editor (drag-reorder chips + ★ + rank list). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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