Commit Graph

2 Commits

Author SHA1 Message Date
louispaulb
2919fa86af feat(campaigns/templates): native-block reminder template (proof of concept)
Until now, every Unlayer-edited template stored as a single giant
"Custom HTML" block (~37 KB). The operator couldn't manipulate the
greeting, the CTA, or the expiry badge independently — they had to
edit raw HTML inside one block.

New scripts/build-native-template.js generates matched .json
(Unlayer design tree) + .html (compiled output) from a JS template
spec under scripts/templates-spec/. Each block becomes a separate
entry in the design tree with its own type:
  - 9 text blocks  : greeting, urgency, body, expiry, prorata,
                     Option 2 text, signature, contact, dark footer
  - 2 image blocks : header logo, footer logo
  - 1 button block : the CTA (🎁 {{amount}})
  - 4 html blocks  : view-in-browser, Option 1 chip, brand-logo
                     card, Option 2 chip (kept as raw HTML — too
                     custom for native equivalents)

gift-email-native-reminder-fr ships as the proof of concept:
- Compiled HTML: 30,867 bytes (vs 39,484 for the MJML-compiled
  reminder-fr — saves 22%)
- JSON: 42,274 bytes (essentially same as before, but now broken into
  16 individually-editable blocks instead of 1 monster Custom HTML)

What this unlocks in Unlayer:
- Click any text → font / color / size / padding / alignment in the
  right panel
- Click the CTA → button-specific controls (corner radius, hover
  color, padding)
- Drag-reorder blocks within the email
- Mobile preview reflects each block's responsive defaults
- Save a block to the personal library for reuse in other campaigns

Limitations on the 4 html blocks:
- Chips (Option 1 / Option 2) require raw HTML edit because the
  rounded badge styling has no native equivalent
- Brand-logo strip needs precise inline img widths Unlayer can't set

Once the operator validates rendering across Gmail/Outlook/Apple
Mail, we'll port the rest: gift-email-fr/en + the existing reminder
templates can all migrate using the same build script.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 15:31:15 -04:00
louispaulb
448e62177e feat(campaigns): convert existing HTML templates to Unlayer JSON designs
Solve the "editor starts blank" problem by writing a one-time converter
that wraps each compiled .html template into a minimal Unlayer design
JSON (one Custom HTML block containing the entire body content). On
next editor load, Unlayer reads .json and renders the template in the
canvas — instant visual fidelity without manual reconstruction.

Strategy choice: Unlayer's "Import HTML" is a Pro-only feature. Building
a real HTML→Unlayer-blocks parser is several days of work. The minimal-
viable conversion (1 row + 1 Custom HTML block) gets the user 90% there
immediately:

  • Canvas shows the template visually (Unlayer renders the HTML)
  • Variables ({{firstname}}, {{gift_url}}, etc.) preserved as text
  • User can edit the HTML directly via the block's side panel
  • User can incrementally REPLACE the HTML block with native Unlayer
    blocks (Text, Image, Button) for any section they want decomposed —
    on their own schedule, not blocking the campaign send

New file: services/targo-hub/scripts/convert-html-to-unlayer.js
  • CLI: node scripts/convert-html-to-unlayer.js <template-name>
  • Reads templates/<name>.html, extracts <body> inner content, detects
    preheader from a hidden <div style="display:none">, builds Unlayer
    design JSON with brand-appropriate body.values (Targo Green link
    color #00C853, Plus Jakarta Sans font, F5FAF7 page background).
  • Backs up existing .json before overwriting.

Generated outputs (committed):
  templates/gift-email-fr.json — 34 KB (30 KB inner HTML + Unlayer chrome)
  templates/gift-email-en.json — 33 KB

Live verification: GET /campaigns/templates/gift-email-fr now returns
{ design: {...Unlayer JSON...} } alongside html. The editor's
onReady() callback in TemplateEditorPage detects data.design and calls
editor.loadDesign(design) → canvas populated immediately.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-22 06:22:47 -04:00